| The core of any physics simulator is, of course, the 
              emulation of the theoretical description of the phenomena of interest. 
              This means implementing the relevant equations with numerical techniques. 
              However, even this is not as straightforward as it first seems. 
             Say, for example, that we want to measure the gravitational 
              constant G 
              in  FG 
              = GMm/r2 Newton, unfortunately, did not have access to a desktop 
              computer with Java installed to do simulations of experiments to 
              measure G. 
              Nevertheless, we can look at how he might have used a simulator 
              to design and analyze such an experiment. The procedure will be 
              general to any type of physics experiment simulation. Before we begin we must first deal with some basic 
              questions and options for this experimental simulation:   
             
              What aspects of the phenomena will we simulate? 
 
                 We could look at the torsion on a thread holding a mass that 
                  is attracted to a nearby large mass.
We could look at the acceleration of a mass m 
                  due to the FG 
                  from another mass M.
 
 In what environment or context will the experiment be done?
 
                We could simulate the FG 
                  between planet and moon, or even between binary stars, over 
                  very large distances.We could look at the force on a small body over a short distance 
                  near the surface of the earth. 
 
  How detailed is the simulation of the physics? 
 
                 At what scale should we simulate the the interactions? For 
                  example, FG occurs between every pair of atoms in the bodies 
                  of mass m and M.
What are the effects of other masses such as other planets 
                  on an orbital simuation or of other nearby masses in a torsion 
                  experiment?  Should we include tidal effects in an orbital simulation, 
                  friction in the torsion case, or drag in mass drop?
 
 The experimental apparatus and its operation must also be simulated. 
                This involves several questions:
 
 
                  To what detail should the experimental apparatus be simulated?What are the uncertainties in the measurements made by the 
                    apparatus?Should there be an option of including systematic errors, 
                    such as misalignments in the apparatus? 
 Regardless of what type of physics or other scientific and engineering 
              simulations you are doing, these types of questions must be answered 
              first before the you can start to create a useful simulation.  To illustrate a physics experiment simulation we will 
              return to the falling body example discussed in Chapter 
              2: Physics and simulate an experiment common to introductory 
              physics courses in which a student determines the gravitational 
              constant g 
              by measuring the acceleration of a body in free fall. Since the 
              measurements occur over a short range at the surface of the earth, 
              the force can be treated as a constant:  ma 
              = FG = GMm/r2 = mgwhere g = GM/Re2 and Re = earth's radius
  Thus if we know Re 
              and M, we 
              can obtain a value for G by measuring the 
              acceleration g.  Equations of interest:  
              
              FG = ma = md2y/d2t 
                = mg v = v0 + gt 
                y = y0 + v0t + 1/2gt2
 Where v0 
              is the initial velocity at time t=0 
              and y0 is 
              the initial position. Our detector will provide an estimate of the acceleration by measuring 
              the times that the object passes given points along its fall. This 
              would simulate a photodiode setup or a spark chart system.  Latest update: Jan.27.2004 |