| In Chapter 6 we discussed 
              techniques for loading image 
              files into applets and into applications. We introduced the 
              Image class 
              for representing images and used the drawImage() 
              method in the Graphics 
              class to display an image.  In this chapter we divide further image handling and processing 
              discussion into two parts.  
              Java Image Basics in this Chapter 11: Java track section 
                elaborates on the techniques needed to carry out basic image handling 
                and processing tasks.The Supplements 
                track examines the far more sophisticated Java 2D image 
                processing capabilities. The contents of the two tracks are listed below: Java Image 
              Basics Java2D Image Tools 
              and Techniques - In Chapter 11: Supplements The Chapter 11: Supplements section also includes discussion, along 
              with demo programs, of techniques to reduce 
              flicker in animations with the AWT components (rather than Swing 
              components.)  We can only provide a brief overview of the image tools available 
              in Java. The classes mentioned here include many overloaded versions 
              of constructors and methods to provide lots of options. See the 
              Java API specifications for thorough descriptions of the classes. 
              Also, see the book by Knudsen 
              and the other references for in depth discussions of dealing with 
              images in Java.    Latest update: Dec. 3, 2004 |