| In Chapter 6 : Java we showed 
              how to create a graphical display for a user interface, but we did 
              not show how to make the visual components communicate with a user. 
              We showed how to display a button but clicking on it did not cause 
              anything to happen. In this chapter we look at how to make the connection between the 
              visual components and code that will carry out a particular task. 
              Events refer mouse clicks, strokes 
                on a keyboard, selection of a menu item, and other actions that 
                a program can respond to. Event Process - the steps involved 
                in handling events.Buttons - the most common event handling 
                task is the button click 
                
              More components that generate 
                events. 
                
              Layout Managers 1 - use these 
                tools to arrange components on panels. 
                
              Layout Managers 2Inner classes are classes defined 
                within a class. Examples include anonymous 
                classes.Adapter Classes are provided to 
                avoid defining unneeded methods. They are convenient for event 
                listeners. 
                
              Frames & Menus - creating a popup 
                frame for an applet or a frame for a standalone application program. 
                
              Exercises |